GameplayCue.Translator.DebugTag
GameplayCue.Translator.DebugTag
#Overview
name: GameplayCue.Translator.DebugTag
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Debug Tag in gameplay cue translation
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueTranslator.cpp:14
Scope: file
Source code excerpt:
#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
static FAutoConsoleVariable CVarGameplyCueTranslatorDebugTag(TEXT("GameplayCue.Translator.DebugTag"), TEXT(""), TEXT("Debug Tag in gameplay cue translation"), ECVF_Default );
#endif
FGameplayCueTranslatorNodeIndex FGameplayCueTranslationManager::GetTranslationIndexForName(FName Name, bool CreateIfInvalid)
{
FGameplayCueTranslatorNodeIndex Idx;
if (CreateIfInvalid)