GameplayCue.Translator.DebugTag

GameplayCue.Translator.DebugTag

#Overview

name: GameplayCue.Translator.DebugTag

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueTranslator.cpp:14

Scope: file

Source code excerpt:


#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
static FAutoConsoleVariable CVarGameplyCueTranslatorDebugTag(TEXT("GameplayCue.Translator.DebugTag"), TEXT(""), TEXT("Debug Tag in gameplay cue translation"), ECVF_Default	);
#endif

FGameplayCueTranslatorNodeIndex FGameplayCueTranslationManager::GetTranslationIndexForName(FName Name, bool CreateIfInvalid)
{
	FGameplayCueTranslatorNodeIndex Idx;
	if (CreateIfInvalid)