GameplayEffectContext.WarnIfTryingToReplicateNotSupportedActorReference
GameplayEffectContext.WarnIfTryingToReplicateNotSupportedActorReference
#Overview
name: GameplayEffectContext.WarnIfTryingToReplicateNotSupportedActorReference
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If set to true a warning will be issued if we are trying to replicate a reference to a not supported actor as part of a GameplayEffectContext.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectTypes.cpp:32
Scope (from outer to inner):
file
namespace UE::Private
Source code excerpt:
static bool bWarnIfTryingToReplicateNotSupportedActorReference = false;
static FAutoConsoleVariableRef CVarWarnIfTryingToReplicateNotSupportedActorReference(
TEXT("GameplayEffectContext.WarnIfTryingToReplicateNotSupportedActorReference"),
bWarnIfTryingToReplicateNotSupportedActorReference,
TEXT("If set to true a warning will be issued if we are trying to replicate a reference to a not supported actor as part of a GameplayEffectContext."),
ECVF_Default);
}
#endif