GameplayEffectContext.WarnIfTryingToReplicateNotSupportedActorReference

GameplayEffectContext.WarnIfTryingToReplicateNotSupportedActorReference

#Overview

name: GameplayEffectContext.WarnIfTryingToReplicateNotSupportedActorReference

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectTypes.cpp:32

Scope (from outer to inner):

file
namespace    UE::Private

Source code excerpt:

static bool bWarnIfTryingToReplicateNotSupportedActorReference = false;
static FAutoConsoleVariableRef CVarWarnIfTryingToReplicateNotSupportedActorReference(
	TEXT("GameplayEffectContext.WarnIfTryingToReplicateNotSupportedActorReference"),
	bWarnIfTryingToReplicateNotSupportedActorReference,
	TEXT("If set to true a warning will be issued if we are trying to replicate a reference to a not supported actor as part of a GameplayEffectContext."),
	ECVF_Default);
}
#endif