GameplayMediaEncoder.Initialize

GameplayMediaEncoder.Initialize

#Overview

name: GameplayMediaEncoder.Initialize

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/GameplayMediaEncoder/Private/GameplayMediaEncoder.cpp:50

Scope: file

Source code excerpt:


PRAGMA_DISABLE_DEPRECATION_WARNINGS
FAutoConsoleCommand GameplayMediaEncoderInitialize(TEXT("GameplayMediaEncoder.Initialize"), TEXT("Constructs the audio/video encoding objects. Does not start encoding"), FConsoleCommandDelegate::CreateStatic(&FGameplayMediaEncoder::InitializeCmd));

FAutoConsoleCommand GameplayMediaEncoderStart(TEXT("GameplayMediaEncoder.Start"), TEXT("Starts encoding"), FConsoleCommandDelegate::CreateStatic(&FGameplayMediaEncoder::StartCmd));

FAutoConsoleCommand GameplayMediaEncoderStop(TEXT("GameplayMediaEncoder.Stop"), TEXT("Stops encoding"), FConsoleCommandDelegate::CreateStatic(&FGameplayMediaEncoder::StopCmd));

FAutoConsoleCommand GameplayMediaEncoderShutdown(TEXT("GameplayMediaEncoder.Shutdown"), TEXT("Releases all systems."), FConsoleCommandDelegate::CreateStatic(&FGameplayMediaEncoder::ShutdownCmd));