GameplayMediaEncoder.Start
GameplayMediaEncoder.Start
#Overview
name: GameplayMediaEncoder.Start
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Starts encoding
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/GameplayMediaEncoder/Private/GameplayMediaEncoder.cpp:52
Scope: file
Source code excerpt:
FAutoConsoleCommand GameplayMediaEncoderInitialize(TEXT("GameplayMediaEncoder.Initialize"), TEXT("Constructs the audio/video encoding objects. Does not start encoding"), FConsoleCommandDelegate::CreateStatic(&FGameplayMediaEncoder::InitializeCmd));
FAutoConsoleCommand GameplayMediaEncoderStart(TEXT("GameplayMediaEncoder.Start"), TEXT("Starts encoding"), FConsoleCommandDelegate::CreateStatic(&FGameplayMediaEncoder::StartCmd));
FAutoConsoleCommand GameplayMediaEncoderStop(TEXT("GameplayMediaEncoder.Stop"), TEXT("Stops encoding"), FConsoleCommandDelegate::CreateStatic(&FGameplayMediaEncoder::StopCmd));
FAutoConsoleCommand GameplayMediaEncoderShutdown(TEXT("GameplayMediaEncoder.Shutdown"), TEXT("Releases all systems."), FConsoleCommandDelegate::CreateStatic(&FGameplayMediaEncoder::ShutdownCmd));
PRAGMA_ENABLE_DEPRECATION_WARNINGS