GameplayTags.PrintNetIndiceAssignment

GameplayTags.PrintNetIndiceAssignment

#Overview

name: GameplayTags.PrintNetIndiceAssignment

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/GameplayTags/Private/GameplayTagsManager.cpp:590

Scope: file

Source code excerpt:


int32 PrintNetIndiceAssignment = 0;
static FAutoConsoleVariableRef CVarPrintNetIndiceAssignment(TEXT("GameplayTags.PrintNetIndiceAssignment"), PrintNetIndiceAssignment, TEXT("Logs GameplayTag NetIndice assignment"), ECVF_Default );
void UGameplayTagsManager::ConstructNetIndex()
{
	FScopeLock Lock(&GameplayTagMapCritical);

	bNetworkIndexInvalidated = false;