GameThreadHeartBeatHitchDuration
GameThreadHeartBeatHitchDuration
#Overview
name: GameThreadHeartBeatHitchDuration
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:1444, section: [Core.System]
- INI Section:
Core.System
- Raw value:
-1.0
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ThreadHeartBeat.cpp:981
Scope (from outer to inner):
file
function void FGameThreadHitchHeartBeatThreaded::InitSettings
Source code excerpt:
if (GConfig)
{
bReadFromConfig |= GConfig->GetFloat(TEXT("Core.System"), TEXT("GameThreadHeartBeatHitchDuration"), Config_Duration, GEngineIni);
bReadFromConfig |= GConfig->GetBool(TEXT("Core.System"), TEXT("GameThreadHeartBeatStackWalk"), Config_StackWalk, GEngineIni);
}
if (bReadFromConfig)
{
HangDuration = Config_Duration;
#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/Unix/UnixSignalHeartBeat.cpp:141
Scope (from outer to inner):
file
function void FUnixSignalGameHitchHeartBeat::InitSettings
Source code excerpt:
{
float Config_HitchDurationS = 0.0;
bool bReadFromConfig = GConfig->GetFloat(TEXT("Core.System"), TEXT("GameThreadHeartBeatHitchDuration"), Config_HitchDurationS, GEngineIni);
if (bReadFromConfig)
{
HitchThresholdS = Config_HitchDurationS;
}
}