GameThreadHeartBeatHitchDuration

GameThreadHeartBeatHitchDuration

#Overview

name: GameThreadHeartBeatHitchDuration

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:1444, section: [Core.System]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ThreadHeartBeat.cpp:981

Scope (from outer to inner):

file
function     void FGameThreadHitchHeartBeatThreaded::InitSettings

Source code excerpt:

		if (GConfig)
		{
			bReadFromConfig |= GConfig->GetFloat(TEXT("Core.System"), TEXT("GameThreadHeartBeatHitchDuration"), Config_Duration, GEngineIni);
			bReadFromConfig |= GConfig->GetBool(TEXT("Core.System"), TEXT("GameThreadHeartBeatStackWalk"), Config_StackWalk, GEngineIni);
		}

		if (bReadFromConfig)
		{
			HangDuration = Config_Duration;

#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/Unix/UnixSignalHeartBeat.cpp:141

Scope (from outer to inner):

file
function     void FUnixSignalGameHitchHeartBeat::InitSettings

Source code excerpt:

	{
		float Config_HitchDurationS = 0.0;
		bool bReadFromConfig = GConfig->GetFloat(TEXT("Core.System"), TEXT("GameThreadHeartBeatHitchDuration"), Config_HitchDurationS, GEngineIni);

		if (bReadFromConfig)
		{
			HitchThresholdS = Config_HitchDurationS;
		}
	}