GameThreadHeartBeatStartSuspended

GameThreadHeartBeatStartSuspended

#Overview

name: GameThreadHeartBeatStartSuspended

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:1443, section: [Core.System]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ThreadHeartBeat.cpp:948

Scope (from outer to inner):

file
function     void FGameThreadHitchHeartBeatThreaded::InitSettings

Source code excerpt:

		if (GConfig)
		{
			GConfig->GetBool(TEXT("Core.System"), TEXT("GameThreadHeartBeatStartSuspended"), bStartSuspended, GEngineIni);
		}
		if (FParse::Param(FCommandLine::Get(), TEXT("hitchdetectionstartsuspended")))
		{
			bStartSuspended = true;
		}
		else if (FParse::Param(FCommandLine::Get(), TEXT("hitchdetectionstartrunning")))

#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/Unix/UnixSignalHeartBeat.cpp:154

Scope (from outer to inner):

file
function     void FUnixSignalGameHitchHeartBeat::InitSettings

Source code excerpt:


		bStartSuspended = false;
		GConfig->GetBool(TEXT("Core.System"), TEXT("GameThreadHeartBeatStartSuspended"), bStartSuspended, GEngineIni);

		if (FParse::Param(FCommandLine::Get(), TEXT("hitchdetectionstartsuspended")))
		{
			bStartSuspended = true;
		}
		else if (FParse::Param(FCommandLine::Get(), TEXT("hitchdetectionstartrunning")))