gc.CreateGCClusters

gc.CreateGCClusters

#Overview

name: gc.CreateGCClusters

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:1527, section: [/Script/Engine.GarbageCollectionSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectClusters.cpp:23

Scope: file

Source code excerpt:

int32 GCreateGCClusters = 1;
static FAutoConsoleVariableRef CCreateGCClusters(
	TEXT("gc.CreateGCClusters"),
	GCreateGCClusters,
	TEXT("If true, the engine will attempt to create clusters of objects for better garbage collection performance."),
	ECVF_Default
	);

int32 GAssetClustreringEnabled = 1;

#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/UObject/GarbageCollection.cpp:5445

Scope (from outer to inner):

file
namespace    UE::GC
namespace    UE::GC
function     void PreCollectGarbageImpl

Source code excerpt:

			check(!GObjPurgeIsRequired);

			// This can happen if someone disables clusters from the console (gc.CreateGCClusters)
			if (!GCreateGCClusters && GUObjectClusters.GetNumAllocatedClusters())
			{
				GUObjectClusters.DissolveClusters(true);
			}

#if VERIFY_DISREGARD_GC_ASSUMPTIONS