gc.LowMemory.TimeBetweenPurgingPendingKillObjects
gc.LowMemory.TimeBetweenPurgingPendingKillObjects
#Overview
name: gc.LowMemory.TimeBetweenPurgingPendingKillObjects
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Time in seconds (game time) we should wait between purging object references to objects that are pending kill when we\'re low on memory
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:1617
Scope: file
Source code excerpt:
static float GLowMemoryTimeBetweenPurgingPendingKillObjects = 30.0f;
static FAutoConsoleVariableRef CVarLowMemoryTimeBetweenPurgingPendingKillObjects(
TEXT("gc.LowMemory.TimeBetweenPurgingPendingKillObjects"),
GLowMemoryTimeBetweenPurgingPendingKillObjects,
TEXT("Time in seconds (game time) we should wait between purging object references to objects that are pending kill when we're low on memory"),
ECVF_Default
);
// see also: s.ForceGCAfterLevelStreamedOut, s.ContinuouslyIncrementalGCWhileLevelsPendingPurge