gc.LowMemory.TimeBetweenPurgingPendingKillObjects

gc.LowMemory.TimeBetweenPurgingPendingKillObjects

#Overview

name: gc.LowMemory.TimeBetweenPurgingPendingKillObjects

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:1617

Scope: file

Source code excerpt:

static float GLowMemoryTimeBetweenPurgingPendingKillObjects = 30.0f;
static FAutoConsoleVariableRef CVarLowMemoryTimeBetweenPurgingPendingKillObjects(
	TEXT("gc.LowMemory.TimeBetweenPurgingPendingKillObjects"),
	GLowMemoryTimeBetweenPurgingPendingKillObjects,
	TEXT("Time in seconds (game time) we should wait between purging object references to objects that are pending kill when we're low on memory"),
	ECVF_Default
);

// see also: s.ForceGCAfterLevelStreamedOut, s.ContinuouslyIncrementalGCWhileLevelsPendingPurge