gc.LowMemory.TimeBetweenPurgingPendingLevels
gc.LowMemory.TimeBetweenPurgingPendingLevels
#Overview
name: gc.LowMemory.TimeBetweenPurgingPendingLevels
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Time in seconds (game time) we should wait between GC when we\'re low on memory and there are levels pending unload
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:1626
Scope: file
Source code excerpt:
static float GLowMemoryTimeBetweenPurgingPendingLevels = 15.0f;
static FAutoConsoleVariableRef CVarLowMemoryTimeBetweenPurgingPendingLevels(
TEXT("gc.LowMemory.TimeBetweenPurgingPendingLevels"),
GLowMemoryTimeBetweenPurgingPendingLevels,
TEXT("Time in seconds (game time) we should wait between GC when we're low on memory and there are levels pending unload"),
ECVF_Default
);
static float GLowMemoryMemoryThresholdMB = 0.0f;