gc.LowMemory.TimeBetweenPurgingPendingLevels

gc.LowMemory.TimeBetweenPurgingPendingLevels

#Overview

name: gc.LowMemory.TimeBetweenPurgingPendingLevels

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:1626

Scope: file

Source code excerpt:

static float GLowMemoryTimeBetweenPurgingPendingLevels = 15.0f;
static FAutoConsoleVariableRef CVarLowMemoryTimeBetweenPurgingPendingLevels(
	TEXT("gc.LowMemory.TimeBetweenPurgingPendingLevels"),
	GLowMemoryTimeBetweenPurgingPendingLevels,
	TEXT("Time in seconds (game time) we should wait between GC when we're low on memory and there are levels pending unload"),
	ECVF_Default
);

static float GLowMemoryMemoryThresholdMB = 0.0f;