gc.MaxObjectsInEditor
gc.MaxObjectsInEditor
#Overview
name: gc.MaxObjectsInEditor
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Placeholder console variable, currently not used in runtime.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:1525, section: [/Script/Engine.GarbageCollectionSettings]
- INI Section:
/Script/Engine.GarbageCollectionSettings
- Raw value:
25165824
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp:947
Scope: file
Source code excerpt:
static int32 GMaxObjectsInEditor;
static FAutoConsoleVariableRef CMaxObjectsInEditor(
TEXT("gc.MaxObjectsInEditor"),
GMaxObjectsInEditor,
TEXT("Placeholder console variable, currently not used in runtime."),
ECVF_Default
);
static int32 GMaxObjectsInGame;
#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp:1008
Scope (from outer to inner):
file
function void UObjectBaseInit
Source code excerpt:
#else
// Maximum number of UObjects in the editor
GConfig->GetInt(TEXT("/Script/Engine.GarbageCollectionSettings"), TEXT("gc.MaxObjectsInEditor"), MaxUObjects, GEngineIni);
#endif
}
if (MaxObjectsNotConsideredByGC <= 0 && SizeOfPermanentObjectPool > 0)
{
// If permanent object pool is enabled but disregard for GC is disabled, GC will mark permanent object pool objects