gc.MultithreadedDestructionEnabled

gc.MultithreadedDestructionEnabled

#Overview

name: gc.MultithreadedDestructionEnabled

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:1532, section: [/Script/Engine.GarbageCollectionSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/UObject/GarbageCollection.cpp:208

Scope: file

Source code excerpt:

int32 GMultithreadedDestructionEnabled = 0;
static FAutoConsoleVariableRef CMultithreadedDestructionEnabled(
	TEXT("gc.MultithreadedDestructionEnabled"),
	GMultithreadedDestructionEnabled,
	TEXT("If true, the engine will free objects' memory from a worker thread"),
	ECVF_Default
);

#if WITH_VERSE_VM || defined(__INTELLISENSE__)