gc.MultithreadedDestructionEnabled
gc.MultithreadedDestructionEnabled
#Overview
name: gc.MultithreadedDestructionEnabled
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If true, the engine will free objects\' memory from a worker thread
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:1532, section: [/Script/Engine.GarbageCollectionSettings]
- INI Section:
/Script/Engine.GarbageCollectionSettings
- Raw value:
True
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/UObject/GarbageCollection.cpp:208
Scope: file
Source code excerpt:
int32 GMultithreadedDestructionEnabled = 0;
static FAutoConsoleVariableRef CMultithreadedDestructionEnabled(
TEXT("gc.MultithreadedDestructionEnabled"),
GMultithreadedDestructionEnabled,
TEXT("If true, the engine will free objects' memory from a worker thread"),
ECVF_Default
);
#if WITH_VERSE_VM || defined(__INTELLISENSE__)