gc.SizeOfPermanentObjectPool

gc.SizeOfPermanentObjectPool

#Overview

name: gc.SizeOfPermanentObjectPool

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:1519, section: [/Script/Engine.GarbageCollectionSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp:939

Scope: file

Source code excerpt:

static int32 GSizeOfPermanentObjectPool;
static FAutoConsoleVariableRef CSizeOfPermanentObjectPool(
	TEXT("gc.SizeOfPermanentObjectPool"),
	GSizeOfPermanentObjectPool,
	TEXT("Placeholder console variable, currently not used in runtime."),
	ECVF_Default
	);

static int32 GMaxObjectsInEditor;

#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp:991

Scope (from outer to inner):

file
function     void UObjectBaseInit

Source code excerpt:


			// Not used on PC as in-place creation inside bigger pool interacts with the exit purge and deleting UObject directly.
			GConfig->GetInt(TEXT("/Script/Engine.GarbageCollectionSettings"), TEXT("gc.SizeOfPermanentObjectPool"), SizeOfPermanentObjectPool, GEngineIni);
		}

		// Maximum number of UObjects in cooked game
		GConfig->GetInt(TEXT("/Script/Engine.GarbageCollectionSettings"), TEXT("gc.MaxObjectsInGame"), MaxUObjects, GEngineIni);

		// If true, the UObjectArray will pre-allocate all entries for UObject pointers