gc.TimeBetweenPurgingPendingKillObjects

gc.TimeBetweenPurgingPendingKillObjects

#Overview

name: gc.TimeBetweenPurgingPendingKillObjects

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:1524, section: [/Script/Engine.GarbageCollectionSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:1601

Scope: file

Source code excerpt:

static float GTimeBetweenPurgingPendingKillObjects = 60.0f;
static FAutoConsoleVariableRef CVarTimeBetweenPurgingPendingKillObjects(
	TEXT("gc.TimeBetweenPurgingPendingKillObjects"),
	GTimeBetweenPurgingPendingKillObjects,
	TEXT("Time in seconds (game time) we should wait between purging object references to objects that are pending kill."),
	ECVF_Default
);

static float GTimeBetweenPurgingPendingKillObjectsOnIdleServerMultiplier = 10.0f;