gc.TimeBetweenPurgingPendingKillObjects
gc.TimeBetweenPurgingPendingKillObjects
#Overview
name: gc.TimeBetweenPurgingPendingKillObjects
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Time in seconds (game time) we should wait between purging object references to objects that are pending kill.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:1524, section: [/Script/Engine.GarbageCollectionSettings]
- INI Section:
/Script/Engine.GarbageCollectionSettings
- Raw value:
61.1
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:1601
Scope: file
Source code excerpt:
static float GTimeBetweenPurgingPendingKillObjects = 60.0f;
static FAutoConsoleVariableRef CVarTimeBetweenPurgingPendingKillObjects(
TEXT("gc.TimeBetweenPurgingPendingKillObjects"),
GTimeBetweenPurgingPendingKillObjects,
TEXT("Time in seconds (game time) we should wait between purging object references to objects that are pending kill."),
ECVF_Default
);
static float GTimeBetweenPurgingPendingKillObjectsOnIdleServerMultiplier = 10.0f;