gc.TimeBetweenPurgingPendingKillObjectsOnIdleServerMultiplier

gc.TimeBetweenPurgingPendingKillObjectsOnIdleServerMultiplier

#Overview

name: gc.TimeBetweenPurgingPendingKillObjectsOnIdleServerMultiplier

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:1609

Scope: file

Source code excerpt:

static float GTimeBetweenPurgingPendingKillObjectsOnIdleServerMultiplier = 10.0f;
static FAutoConsoleVariableRef CVarTimeBetweenPurgingPendingKillObjectsOnIdleServerMultiplier(
	TEXT("gc.TimeBetweenPurgingPendingKillObjectsOnIdleServerMultiplier"),
	GTimeBetweenPurgingPendingKillObjectsOnIdleServerMultiplier,
	TEXT("Multiplier to apply to time between purging pending kill objects when on an idle server."),
	ECVF_Default
);

static float GLowMemoryTimeBetweenPurgingPendingKillObjects = 30.0f;