gc.TimeBetweenPurgingPendingKillObjectsOnIdleServerMultiplier
gc.TimeBetweenPurgingPendingKillObjectsOnIdleServerMultiplier
#Overview
name: gc.TimeBetweenPurgingPendingKillObjectsOnIdleServerMultiplier
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Multiplier to apply to time between purging pending kill objects when on an idle server.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:1609
Scope: file
Source code excerpt:
static float GTimeBetweenPurgingPendingKillObjectsOnIdleServerMultiplier = 10.0f;
static FAutoConsoleVariableRef CVarTimeBetweenPurgingPendingKillObjectsOnIdleServerMultiplier(
TEXT("gc.TimeBetweenPurgingPendingKillObjectsOnIdleServerMultiplier"),
GTimeBetweenPurgingPendingKillObjectsOnIdleServerMultiplier,
TEXT("Multiplier to apply to time between purging pending kill objects when on an idle server."),
ECVF_Default
);
static float GLowMemoryTimeBetweenPurgingPendingKillObjects = 30.0f;