gdt.EnableCategoryName

gdt.EnableCategoryName

#Overview

name: gdt.EnableCategoryName

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/GameplayDebugger/Private/GameplayDebuggerLocalController.cpp:1210

Scope: file

Source code excerpt:


FAutoConsoleCommandWithWorldAndArgs FGameplayDebuggerConsoleCommands::EnableCategoryNameCmd(
	TEXT("gdt.EnableCategoryName"),
	TEXT("Enables/disables categories matching given substring. Use: gdt.EnableCategoryName <CategoryNamePart> [Enable]"),
	FConsoleCommandWithWorldAndArgsDelegate::CreateStatic(&FGameplayDebuggerConsoleCommands::EnableCategoryName)
);

FAutoConsoleCommandWithWorldAndArgs FGameplayDebuggerConsoleCommands::SetFontSizeCmd(
	TEXT("gdt.fontsize"),