gdt.EnableCategoryName
gdt.EnableCategoryName
#Overview
name: gdt.EnableCategoryName
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Enables/disables categories matching given substring. Use: gdt.EnableCategoryName <CategoryNamePart> [Enable]
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/GameplayDebugger/Private/GameplayDebuggerLocalController.cpp:1210
Scope: file
Source code excerpt:
FAutoConsoleCommandWithWorldAndArgs FGameplayDebuggerConsoleCommands::EnableCategoryNameCmd(
TEXT("gdt.EnableCategoryName"),
TEXT("Enables/disables categories matching given substring. Use: gdt.EnableCategoryName <CategoryNamePart> [Enable]"),
FConsoleCommandWithWorldAndArgsDelegate::CreateStatic(&FGameplayDebuggerConsoleCommands::EnableCategoryName)
);
FAutoConsoleCommandWithWorldAndArgs FGameplayDebuggerConsoleCommands::SetFontSizeCmd(
TEXT("gdt.fontsize"),