gdt.SelectLocalPlayer

gdt.SelectLocalPlayer

#Overview

name: gdt.SelectLocalPlayer

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/GameplayDebugger/Private/GameplayDebuggerLocalController.cpp:1186

Scope: file

Source code excerpt:


FAutoConsoleCommandWithWorld FGameplayDebuggerConsoleCommands::SelectLocalPlayerCmd(
	TEXT("gdt.SelectLocalPlayer"),
	TEXT("Selects the local player for debugging"),
	FConsoleCommandWithWorldDelegate::CreateStatic(FGameplayDebuggerConsoleCommands::SelectLocalPlayer)
);

FAutoConsoleCommandWithWorld FGameplayDebuggerConsoleCommands::SelectPreviousRowCmd(
	TEXT("gdt.SelectPreviousRow"),