GeometryCollection.CreateFromSelectedActors

GeometryCollection.CreateFromSelectedActors

#Overview

name: GeometryCollection.CreateFromSelectedActors

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionEditor/Private/GeometryCollection/GeometryCollectionEditorPlugin.cpp:54

Scope (from outer to inner):

file
function     void IGeometryCollectionEditorPlugin::StartupModule

Source code excerpt:

	{
		EditorCommands.Add(IConsoleManager::Get().RegisterConsoleCommand(
			TEXT("GeometryCollection.CreateFromSelectedActors"),
			TEXT("Creates a GeometryCollection from the selected Actors that contain Skeletal and Statict Mesh Components"),
			FConsoleCommandWithWorldDelegate::CreateStatic(&FGeometryCollectionConversion::CreateFromSelectedActorsCommand),
			ECVF_Default
		));
		EditorCommands.Add(IConsoleManager::Get().RegisterConsoleCommand(
			TEXT("GeometryCollection.CreateFromSelectedAssets"),
			TEXT("Creates a GeometryCollection from the selected Skeletal Mesh and Static Mesh Assets"),
			FConsoleCommandWithWorldDelegate::CreateStatic(&FGeometryCollectionConversion::CreateFromSelectedAssetsCommand),
			ECVF_Default
		));
		EditorCommands.Add(IConsoleManager::Get().RegisterConsoleCommand(