GeometryCollection.CreateFromSelectedActors
GeometryCollection.CreateFromSelectedActors
#Overview
name: GeometryCollection.CreateFromSelectedActors
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Creates a GeometryCollection from the selected Actors that contain Skeletal and Statict Mesh Components
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionEditor/Private/GeometryCollection/GeometryCollectionEditorPlugin.cpp:54
Scope (from outer to inner):
file
function void IGeometryCollectionEditorPlugin::StartupModule
Source code excerpt:
{
EditorCommands.Add(IConsoleManager::Get().RegisterConsoleCommand(
TEXT("GeometryCollection.CreateFromSelectedActors"),
TEXT("Creates a GeometryCollection from the selected Actors that contain Skeletal and Statict Mesh Components"),
FConsoleCommandWithWorldDelegate::CreateStatic(&FGeometryCollectionConversion::CreateFromSelectedActorsCommand),
ECVF_Default
));
EditorCommands.Add(IConsoleManager::Get().RegisterConsoleCommand(
TEXT("GeometryCollection.CreateFromSelectedAssets"),
TEXT("Creates a GeometryCollection from the selected Skeletal Mesh and Static Mesh Assets"),
FConsoleCommandWithWorldDelegate::CreateStatic(&FGeometryCollectionConversion::CreateFromSelectedAssetsCommand),
ECVF_Default
));
EditorCommands.Add(IConsoleManager::Get().RegisterConsoleCommand(