GeometryCollection.CreateFromSelectedAssets
GeometryCollection.CreateFromSelectedAssets
#Overview
name: GeometryCollection.CreateFromSelectedAssets
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Creates a GeometryCollection from the selected Skeletal Mesh and Static Mesh Assets
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionEditor/Private/GeometryCollection/GeometryCollectionEditorPlugin.cpp:60
Scope (from outer to inner):
file
function void IGeometryCollectionEditorPlugin::StartupModule
Source code excerpt:
));
EditorCommands.Add(IConsoleManager::Get().RegisterConsoleCommand(
TEXT("GeometryCollection.CreateFromSelectedAssets"),
TEXT("Creates a GeometryCollection from the selected Skeletal Mesh and Static Mesh Assets"),
FConsoleCommandWithWorldDelegate::CreateStatic(&FGeometryCollectionConversion::CreateFromSelectedAssetsCommand),
ECVF_Default
));
EditorCommands.Add(IConsoleManager::Get().RegisterConsoleCommand(
TEXT("GeometryCollection.ToString"),
TEXT("Dump the contents of the collection to the log file. WARNING: The collection can be very large."),
FConsoleCommandWithWorldDelegate::CreateStatic(&FGeometryCollectionCommands::ToString),
ECVF_Default
));
EditorCommands.Add(IConsoleManager::Get().RegisterConsoleCommand(