GeometryCollection.SetNamedAttributeValues

GeometryCollection.SetNamedAttributeValues

#Overview

name: GeometryCollection.SetNamedAttributeValues

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionEditor/Private/GeometryCollection/GeometryCollectionEditorPlugin.cpp:186

Scope (from outer to inner):

file
function     void IGeometryCollectionEditorPlugin::StartupModule

Source code excerpt:

		));
		EditorCommands.Add(IConsoleManager::Get().RegisterConsoleCommand(
			TEXT("GeometryCollection.SetNamedAttributeValues"),
			TEXT("Command to set attributes within a named group."),
			FConsoleCommandWithWorldAndArgsDelegate::CreateStatic(&FGeometryCollectionCommands::SetNamedAttributeValues),
			ECVF_Default
		));
	}

	// Map global level editor commands
	FLevelEditorModule& LevelEditorModule = FModuleManager::Get().LoadModuleChecked<FLevelEditorModule>("LevelEditor");
	TSharedRef<FUICommandList> CommandList = LevelEditorModule.GetGlobalLevelEditorActions();
	CommandList->MapAction(
		FGeometryCollectionSelectionCommands::Get().SelectAllGeometry,