GeometryCollection.SetupNestedBoneAsset
GeometryCollection.SetupNestedBoneAsset
#Overview
name: GeometryCollection.SetupNestedBoneAsset
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Converts the selected GeometryCollectionAsset into a test asset.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionEditor/Private/GeometryCollection/GeometryCollectionEditorPlugin.cpp:168
Scope (from outer to inner):
file
function void IGeometryCollectionEditorPlugin::StartupModule
Source code excerpt:
));
EditorCommands.Add(IConsoleManager::Get().RegisterConsoleCommand(
TEXT("GeometryCollection.SetupNestedBoneAsset"),
TEXT("Converts the selected GeometryCollectionAsset into a test asset."),
FConsoleCommandWithWorldDelegate::CreateStatic(&FGeometryCollectionCommands::SetupNestedBoneAsset),
ECVF_Default
));
EditorCommands.Add(IConsoleManager::Get().RegisterConsoleCommand(
TEXT("GeometryCollection.SetupTwoClusteredCubesAsset"),
TEXT("Addes two clustered cubes to the selected actor."),
FConsoleCommandWithWorldDelegate::CreateStatic(&FGeometryCollectionCommands::SetupTwoClusteredCubesAsset),
ECVF_Default
));
EditorCommands.Add(IConsoleManager::Get().RegisterConsoleCommand(