GeometryCollection.SetupTwoClusteredCubesAsset

GeometryCollection.SetupTwoClusteredCubesAsset

#Overview

name: GeometryCollection.SetupTwoClusteredCubesAsset

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionEditor/Private/GeometryCollection/GeometryCollectionEditorPlugin.cpp:174

Scope (from outer to inner):

file
function     void IGeometryCollectionEditorPlugin::StartupModule

Source code excerpt:

		));
		EditorCommands.Add(IConsoleManager::Get().RegisterConsoleCommand(
			TEXT("GeometryCollection.SetupTwoClusteredCubesAsset"),
			TEXT("Addes two clustered cubes to the selected actor."),
			FConsoleCommandWithWorldDelegate::CreateStatic(&FGeometryCollectionCommands::SetupTwoClusteredCubesAsset),
			ECVF_Default
		));
		EditorCommands.Add(IConsoleManager::Get().RegisterConsoleCommand(
			TEXT("GeometryCollection.Heal"),
			TEXT("Tries to fill holes in go."),
			FConsoleCommandWithWorldDelegate::CreateStatic(&FGeometryCollectionCommands::HealGeometry),
			ECVF_Default
		));
		EditorCommands.Add(IConsoleManager::Get().RegisterConsoleCommand(