GlintTexture2Name

GlintTexture2Name

#Overview

name: GlintTexture2Name

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:164, section: [/Script/Engine.Engine]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h:1371

Scope (from outer to inner):

file
class        class UEngine : public UObject , public FExec

Source code excerpt:

	/** Path of the glint BSDF texture 2 */
	UPROPERTY(globalconfig)
	FSoftObjectPath GlintTexture2Name;
	
	/** Simple volume LUT texture */
	UPROPERTY()
	TObjectPtr<class UVolumeTexture> SimpleVolumeTexture;

	/** Path of the simple volume LUT texture */

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:3394

Scope (from outer to inner):

file
function     void UEngine::LoadGlintTextures

Source code excerpt:

		LoadEngineTexture(GlintTexture, *GlintTextureName.ToString());
	}
	if (GlintTexture2 == nullptr && GlintTexture2Name.IsValid())
	{
		LoadEngineTexture(GlintTexture2, *GlintTexture2Name.ToString());
	}
}

void UEngine::LoadSimpleVolumeTextures()
{
	if (SimpleVolumeTexture == nullptr && SimpleVolumeTextureName.IsValid())