GlobalCanConstructClasses

GlobalCanConstructClasses

#Overview

name: GlobalCanConstructClasses

The value of this variable can be defined or overridden in .ini config files. 2 .ini config files referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditor.ini:459, section: [EditorDomain]

Location: <Workspace>/Engine/Config/BaseEditor.ini:460, section: [EditorDomain]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorDomain/EditorDomainUtils.cpp:763

Scope (from outer to inner):

file
namespace    UE::EditorDomain
function     void InitializeGlobalConstructClasses

Source code excerpt:

	{
		TArray<FString> Lines;
		GConfig->GetArray(TEXT("EditorDomain"), TEXT("GlobalCanConstructClasses"), Lines, GEditorIni);
		GGlobalConstructClasses.Reserve(Lines.Num());
		for (const FString& Line : Lines)
		{
			FStringView ClassPathText(FStringView(Line).TrimStartAndEnd());
			FTopLevelAssetPath ClassPath(ClassPathText);
			if (ClassPath.IsValid())