GodMode
GodMode
#Overview
name: GodMode
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:1826, section: [/Script/UnrealEd.EditorEngine]
- INI Section:
/Script/UnrealEd.EditorEngine
- Raw value:
True
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/AbilitySystem/Attributes/LyraHealthSet.cpp:87
Scope (from outer to inner):
file
function bool ULyraHealthSet::PreGameplayEffectExecute
Source code excerpt:
#if !UE_BUILD_SHIPPING
// Check GodMode cheat, unlimited health is checked below
if (Data.Target.HasMatchingGameplayTag(LyraGameplayTags::Cheat_GodMode) && !bIsDamageFromSelfDestruct)
{
// Do not take away any health.
Data.EvaluatedData.Magnitude = 0.0f;
return false;
}