gpad.DefaultLeftStickInnerDeadZone
gpad.DefaultLeftStickInnerDeadZone
#Overview
name: gpad.DefaultLeftStickInnerDeadZone
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Gamepad left stick inner deadzone
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/DefaultEngine.ini:154, section: [ConsoleVariables]
- INI Section:
ConsoleVariables
- Raw value:
0.24
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/Settings/LyraSettingsShared.cpp:21
Scope (from outer to inner):
file
namespace LyraSettingsSharedCVars
Source code excerpt:
static float DefaultGamepadLeftStickInnerDeadZone = 0.25f;
static FAutoConsoleVariableRef CVarGamepadLeftStickInnerDeadZone(
TEXT("gpad.DefaultLeftStickInnerDeadZone"),
DefaultGamepadLeftStickInnerDeadZone,
TEXT("Gamepad left stick inner deadzone")
);
static float DefaultGamepadRightStickInnerDeadZone = 0.25f;
static FAutoConsoleVariableRef CVarGamepadRightStickInnerDeadZone(