GPUDebugCrash
GPUDebugCrash
#Overview
name: GPUDebugCrash
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Crash GPU intentionally for debugging.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:3368
Scope (from outer to inner):
file
function void CreateConsoleVariables
Source code excerpt:
#if WITH_GPUDEBUGCRASH
IConsoleManager::Get().RegisterConsoleCommand(TEXT("GPUDebugCrash"), TEXT("Crash GPU intentionally for debugging."), ECVF_Cheat);
#endif
#if UE_ENABLE_ARRAY_SLACK_TRACKING
IConsoleManager::Get().RegisterConsoleCommand(TEXT("SlackReport"),
TEXT("Generate an array slack memory report to Saved/Logs/SlackReport. TSV format can be loaded as a spreadsheet.\nUage: SlackReport [Filename] [-Stack=N] [-Verbose=0,1]\nIf no filename, writes to a default filename which increments each report.\nStack setting specifies number of stack frames to consider when grouping allocations"),
ECVF_Default);
#Loc: <Workspace>/Engine/Source/Runtime/Core/Public/Misc/Build.h:406
Scope: file
Source code excerpt:
#endif
// GPUDebugCrash
#define WITH_GPUDEBUGCRASH (!(UE_BUILD_SHIPPING || UE_BUILD_TEST) || (UE_BUILD_TEST && ALLOW_GPUDEBUGCRASH_IN_TEST) || (UE_BUILD_SHIPPING && ALLOW_GPUDEBUGCRASH_IN_SHIPPING))
#ifndef ALLOW_CHEAT_CVARS_IN_TEST
#define ALLOW_CHEAT_CVARS_IN_TEST 1
#endif