grass.densityScale

grass.densityScale

#Overview

name: grass.densityScale

The value of this variable can be defined or overridden in .ini config files. 8 .ini config files referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:10, section: [FoliageQuality@1]

Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:15, section: [FoliageQuality@2]

Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:20, section: [FoliageQuality@3]

Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:10, section: [FoliageQuality@1]

Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:15, section: [FoliageQuality@2]

Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:20, section: [FoliageQuality@3]

Location: <Workspace>/Projects/Lyra/Config/DefaultDeviceProfiles.ini:113, section: [IOS_Mid DeviceProfile]

Location: <Workspace>/Projects/Lyra/Config/DefaultDeviceProfiles.ini:526, section: [Android_Mid DeviceProfile]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/LandscapeGrass.cpp:130

Scope: file

Source code excerpt:

static float GGrassDensityScale = 1;
static FAutoConsoleVariableRef CVarGrassDensityScale(
	TEXT("grass.densityScale"),
	GGrassDensityScale,
	TEXT("Multiplier on all grass densities."),
	ECVF_Scalability);

float GGrassCullDistanceScale = 1;
static FAutoConsoleVariableRef CVarGrassCullDistanceScale(