grass.DiscardDataOnLoad
grass.DiscardDataOnLoad
#Overview
name: grass.DiscardDataOnLoad
The value of this variable can be defined or overridden in .ini config files. 2
.ini config files referencing this setting variable.
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
1: Discard grass data on load (disables grass); 0: Keep grass data (requires reloading level)
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/DefaultDeviceProfiles.ini:114, section: [IOS_Mid DeviceProfile]
- INI Section:
IOS_Mid DeviceProfile
- Raw value:
1
- Is Array:
False
Location: <Workspace>/Projects/Lyra/Config/DefaultDeviceProfiles.ini:527, section: [Android_Mid DeviceProfile]
- INI Section:
Android_Mid DeviceProfile
- Raw value:
1
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/LandscapeGrass.cpp:150
Scope: file
Source code excerpt:
static int32 GGrassDiscardDataOnLoad = 0;
static FAutoConsoleVariableRef CVarGrassDiscardDataOnLoad(
TEXT("grass.DiscardDataOnLoad"),
GGrassDiscardDataOnLoad,
TEXT("1: Discard grass data on load (disables grass); 0: Keep grass data (requires reloading level)"),
ECVF_Scalability);
static int32 GCullSubsections = 1;
static FAutoConsoleVariableRef CVarCullSubsections(