grass.GrassCreationPrioritizedMultipler
grass.GrassCreationPrioritizedMultipler
#Overview
name: grass.GrassCreationPrioritizedMultipler
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Multiplier applied to MaxCreatePerFrame and MaxAsyncTasks when grass creation is prioritized.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/LandscapeGrass.cpp:193
Scope: file
Source code excerpt:
static int32 GGrassCreationPrioritizedMultipler = 4;
static FAutoConsoleVariableRef CVarGrassCreationPrioritizedMultipler(
TEXT("grass.GrassCreationPrioritizedMultipler"),
GGrassCreationPrioritizedMultipler,
TEXT("Multiplier applied to MaxCreatePerFrame and MaxAsyncTasks when grass creation is prioritized."));
static int32 GGrassUpdateAllOnRebuild = 0;
static FAutoConsoleVariableRef CVarUpdateAllOnRebuild(
TEXT("grass.UpdateAllOnRebuild"),