grass.GrassMap.AlwaysBuildRuntimeGenerationResources
grass.GrassMap.AlwaysBuildRuntimeGenerationResources
#Overview
name: grass.GrassMap.AlwaysBuildRuntimeGenerationResources
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
By default we only compile shaders and build resources for runtime generation when runtime generation is enabled. Set this to 1 to always build them for all platforms, allowing you to toggle runtime generation in a cooked build.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/LandscapeGrassMapsBuilder.cpp:50
Scope: file
Source code excerpt:
int32 GGrassMapAlwaysBuildRuntimeGenerationResources = 0;
static FAutoConsoleVariableRef CVarGrassMapAlwaysBuildRuntimeGenerationResources(
TEXT("grass.GrassMap.AlwaysBuildRuntimeGenerationResources"),
GGrassMapAlwaysBuildRuntimeGenerationResources,
TEXT("By default we only compile shaders and build resources for runtime generation when runtime generation is enabled. Set this to 1 to always build them for all platforms, allowing you to toggle runtime generation in a cooked build."));
static int32 GGrassMapMaxComponentsStreaming = 1;
static FAutoConsoleVariableRef CVarGrassMapMaxComponentsStreaming(
TEXT("grass.GrassMap.MaxComponentsStreaming"),