grass.GrassMap.AlwaysBuildRuntimeGenerationResources

grass.GrassMap.AlwaysBuildRuntimeGenerationResources

#Overview

name: grass.GrassMap.AlwaysBuildRuntimeGenerationResources

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/LandscapeGrassMapsBuilder.cpp:50

Scope: file

Source code excerpt:

int32 GGrassMapAlwaysBuildRuntimeGenerationResources = 0;
static FAutoConsoleVariableRef CVarGrassMapAlwaysBuildRuntimeGenerationResources(
	TEXT("grass.GrassMap.AlwaysBuildRuntimeGenerationResources"),
	GGrassMapAlwaysBuildRuntimeGenerationResources,
	TEXT("By default we only compile shaders and build resources for runtime generation when runtime generation is enabled.  Set this to 1 to always build them for all platforms, allowing you to toggle runtime generation in a cooked build."));

static int32 GGrassMapMaxComponentsStreaming = 1;
static FAutoConsoleVariableRef CVarGrassMapMaxComponentsStreaming(
	TEXT("grass.GrassMap.MaxComponentsStreaming"),