grass.GrassMap.MaxComponentsForBlockingUpdate

grass.GrassMap.MaxComponentsForBlockingUpdate

#Overview

name: grass.GrassMap.MaxComponentsForBlockingUpdate

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/LandscapeGrassMapsBuilder.cpp:74

Scope: file

Source code excerpt:

static int32 GGrassMapMaxComponentsForBlockingUpdate = 6;
static FAutoConsoleVariableRef CVarGrassMapMaxComponentsForBlockingUpdate(
	TEXT("grass.GrassMap.MaxComponentsForBlockingUpdate"),
	GGrassMapMaxComponentsForBlockingUpdate,
	TEXT("How many landscape components can update simultaneously when running a blocking grass map update (i.e. on editor save)."));

static int32 GGrassMapMaxDiscardChecksPerFrame = 25;
static FAutoConsoleVariableRef CVarGrassMapMaxDiscardChecksPerFrame(
	TEXT("grass.GrassMap.MaxDiscardChecksPerFrame"),