grass.GrassMap.MaxComponentsForBlockingUpdate
grass.GrassMap.MaxComponentsForBlockingUpdate
#Overview
name: grass.GrassMap.MaxComponentsForBlockingUpdate
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
How many landscape components can update simultaneously when running a blocking grass map update (i.e. on editor save).
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/LandscapeGrassMapsBuilder.cpp:74
Scope: file
Source code excerpt:
static int32 GGrassMapMaxComponentsForBlockingUpdate = 6;
static FAutoConsoleVariableRef CVarGrassMapMaxComponentsForBlockingUpdate(
TEXT("grass.GrassMap.MaxComponentsForBlockingUpdate"),
GGrassMapMaxComponentsForBlockingUpdate,
TEXT("How many landscape components can update simultaneously when running a blocking grass map update (i.e. on editor save)."));
static int32 GGrassMapMaxDiscardChecksPerFrame = 25;
static FAutoConsoleVariableRef CVarGrassMapMaxDiscardChecksPerFrame(
TEXT("grass.GrassMap.MaxDiscardChecksPerFrame"),