grass.GrassMap.MaxComponentsRendering

grass.GrassMap.MaxComponentsRendering

#Overview

name: grass.GrassMap.MaxComponentsRendering

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/LandscapeGrassMapsBuilder.cpp:68

Scope: file

Source code excerpt:

#endif // WITH_EDITOR
static FAutoConsoleVariableRef CVarGrassMapMaxComponentsRendering(
	TEXT("grass.GrassMap.MaxComponentsRendering"),
	GGrassMapMaxComponentsRendering,
	TEXT("How many landscape components can be rendering grass maps at once, when using amortized runtime generation."));

static int32 GGrassMapMaxComponentsForBlockingUpdate = 6;
static FAutoConsoleVariableRef CVarGrassMapMaxComponentsForBlockingUpdate(
	TEXT("grass.GrassMap.MaxComponentsForBlockingUpdate"),