grass.GrassMap.MaxDiscardChecksPerFrame

grass.GrassMap.MaxDiscardChecksPerFrame

#Overview

name: grass.GrassMap.MaxDiscardChecksPerFrame

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/LandscapeGrassMapsBuilder.cpp:80

Scope: file

Source code excerpt:

static int32 GGrassMapMaxDiscardChecksPerFrame = 25;
static FAutoConsoleVariableRef CVarGrassMapMaxDiscardChecksPerFrame(
	TEXT("grass.GrassMap.MaxDiscardChecksPerFrame"),
	GGrassMapMaxDiscardChecksPerFrame,
	TEXT("How many landscape components are checked if they should discard their grass maps each frame."));

static int32 GGrassMapPrioritizedMultiplier = 4;
static FAutoConsoleVariableRef CVarGrassMapCreationPrioritizedMultiplier(
	TEXT("grass.GrassMap.PrioritizedMultiplier"),