grass.GrassMap.MaxDiscardChecksPerFrame
grass.GrassMap.MaxDiscardChecksPerFrame
#Overview
name: grass.GrassMap.MaxDiscardChecksPerFrame
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
How many landscape components are checked if they should discard their grass maps each frame.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/LandscapeGrassMapsBuilder.cpp:80
Scope: file
Source code excerpt:
static int32 GGrassMapMaxDiscardChecksPerFrame = 25;
static FAutoConsoleVariableRef CVarGrassMapMaxDiscardChecksPerFrame(
TEXT("grass.GrassMap.MaxDiscardChecksPerFrame"),
GGrassMapMaxDiscardChecksPerFrame,
TEXT("How many landscape components are checked if they should discard their grass maps each frame."));
static int32 GGrassMapPrioritizedMultiplier = 4;
static FAutoConsoleVariableRef CVarGrassMapCreationPrioritizedMultiplier(
TEXT("grass.GrassMap.PrioritizedMultiplier"),