grass.GrassMap.PrioritizedMultiplier

grass.GrassMap.PrioritizedMultiplier

#Overview

name: grass.GrassMap.PrioritizedMultiplier

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/LandscapeGrassMapsBuilder.cpp:86

Scope: file

Source code excerpt:

static int32 GGrassMapPrioritizedMultiplier = 4;
static FAutoConsoleVariableRef CVarGrassMapCreationPrioritizedMultiplier(
	TEXT("grass.GrassMap.PrioritizedMultiplier"),
	GGrassMapPrioritizedMultiplier,
	TEXT("Multiplier applied to MaxComponentsStreaming and MaxComponentsRendering when grass creation is prioritized."));

static float GGrassMapGuardBandMultiplier = 1.5f;
static FAutoConsoleVariableRef CVarGrassMapGuardBandMultiplier(
	TEXT("grass.GrassMap.GuardBandMultiplier"),