grass.GrassMap.PrioritizedMultiplier
grass.GrassMap.PrioritizedMultiplier
#Overview
name: grass.GrassMap.PrioritizedMultiplier
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Multiplier applied to MaxComponentsStreaming and MaxComponentsRendering when grass creation is prioritized.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/LandscapeGrassMapsBuilder.cpp:86
Scope: file
Source code excerpt:
static int32 GGrassMapPrioritizedMultiplier = 4;
static FAutoConsoleVariableRef CVarGrassMapCreationPrioritizedMultiplier(
TEXT("grass.GrassMap.PrioritizedMultiplier"),
GGrassMapPrioritizedMultiplier,
TEXT("Multiplier applied to MaxComponentsStreaming and MaxComponentsRendering when grass creation is prioritized."));
static float GGrassMapGuardBandMultiplier = 1.5f;
static FAutoConsoleVariableRef CVarGrassMapGuardBandMultiplier(
TEXT("grass.GrassMap.GuardBandMultiplier"),