GridColor_Low

GridColor_Low

#Overview

name: GridColor_Low

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:599, section: [/Script/UnrealEd.CascadeOptions]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/Cascade/Private/CascadePreviewViewportClient.cpp:98

Scope (from outer to inner):

file
function     FCascadeEdPreviewViewportClient::FCascadeEdPreviewViewportClient

Source code excerpt:


	GridColorAxis = CascadePtr.Pin()->GetEditorOptions()->GridColor_Hi;
	GridColorMajor = CascadePtr.Pin()->GetEditorOptions()->GridColor_Low;
	GridColorMinor = CascadePtr.Pin()->GetEditorOptions()->GridColor_Low;

	DrawHelper.bDrawGrid = CascadePtr.Pin()->GetEditorOptions()->bShowGrid;
	DrawHelper.GridColorAxis = GridColorAxis;
	DrawHelper.GridColorMajor = GridColorMajor;
	DrawHelper.GridColorMinor = GridColorMinor;
	DrawHelper.bDrawKillZ = false;

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Preferences/CascadeOptions.h:107

Scope (from outer to inner):

file
class        class UCascadeOptions : public UObject

Source code excerpt:


	UPROPERTY(EditAnywhere, config, Category=Options)
	FColor GridColor_Low;

	UPROPERTY(EditAnywhere, config, Category=Options)
	float GridPerspectiveSize;

	UPROPERTY(EditAnywhere, config, Category=Options)
	uint32 bShowParticleCounts:1;