GridColor_Low
GridColor_Low
#Overview
name: GridColor_Low
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:599, section: [/Script/UnrealEd.CascadeOptions]
- INI Section:
/Script/UnrealEd.CascadeOptions
- Raw value:
(R=0,G=100,B=255)
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/Cascade/Private/CascadePreviewViewportClient.cpp:98
Scope (from outer to inner):
file
function FCascadeEdPreviewViewportClient::FCascadeEdPreviewViewportClient
Source code excerpt:
GridColorAxis = CascadePtr.Pin()->GetEditorOptions()->GridColor_Hi;
GridColorMajor = CascadePtr.Pin()->GetEditorOptions()->GridColor_Low;
GridColorMinor = CascadePtr.Pin()->GetEditorOptions()->GridColor_Low;
DrawHelper.bDrawGrid = CascadePtr.Pin()->GetEditorOptions()->bShowGrid;
DrawHelper.GridColorAxis = GridColorAxis;
DrawHelper.GridColorMajor = GridColorMajor;
DrawHelper.GridColorMinor = GridColorMinor;
DrawHelper.bDrawKillZ = false;
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Preferences/CascadeOptions.h:107
Scope (from outer to inner):
file
class class UCascadeOptions : public UObject
Source code excerpt:
UPROPERTY(EditAnywhere, config, Category=Options)
FColor GridColor_Low;
UPROPERTY(EditAnywhere, config, Category=Options)
float GridPerspectiveSize;
UPROPERTY(EditAnywhere, config, Category=Options)
uint32 bShowParticleCounts:1;