GridPerspectiveSize

GridPerspectiveSize

#Overview

name: GridPerspectiveSize

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:600, section: [/Script/UnrealEd.CascadeOptions]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/Cascade/Private/CascadePreviewViewportClient.cpp:108

Scope (from outer to inner):

file
function     FCascadeEdPreviewViewportClient::FCascadeEdPreviewViewportClient

Source code excerpt:

	DrawHelper.bDrawWorldBox = false;
	DrawHelper.bDrawPivot = false;
	DrawHelper.PerspectiveGridSize = CascadePtr.Pin()->GetEditorOptions()->GridPerspectiveSize;
	DrawHelper.DepthPriorityGroup = SDPG_World;
	
	if (DrawHelper.bDrawGrid)
	{
		EngineShowFlags.SetGrid(true);
	}

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Preferences/CascadeOptions.h:110

Scope (from outer to inner):

file
class        class UCascadeOptions : public UObject

Source code excerpt:


	UPROPERTY(EditAnywhere, config, Category=Options)
	float GridPerspectiveSize;

	UPROPERTY(EditAnywhere, config, Category=Options)
	uint32 bShowParticleCounts:1;

	UPROPERTY(EditAnywhere, config, Category=Options)
	uint32 bShowParticleEvents:1;