GridPerspectiveSize
GridPerspectiveSize
#Overview
name: GridPerspectiveSize
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:600, section: [/Script/UnrealEd.CascadeOptions]
- INI Section:
/Script/UnrealEd.CascadeOptions
- Raw value:
1024
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/Cascade/Private/CascadePreviewViewportClient.cpp:108
Scope (from outer to inner):
file
function FCascadeEdPreviewViewportClient::FCascadeEdPreviewViewportClient
Source code excerpt:
DrawHelper.bDrawWorldBox = false;
DrawHelper.bDrawPivot = false;
DrawHelper.PerspectiveGridSize = CascadePtr.Pin()->GetEditorOptions()->GridPerspectiveSize;
DrawHelper.DepthPriorityGroup = SDPG_World;
if (DrawHelper.bDrawGrid)
{
EngineShowFlags.SetGrid(true);
}
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Preferences/CascadeOptions.h:110
Scope (from outer to inner):
file
class class UCascadeOptions : public UObject
Source code excerpt:
UPROPERTY(EditAnywhere, config, Category=Options)
float GridPerspectiveSize;
UPROPERTY(EditAnywhere, config, Category=Options)
uint32 bShowParticleCounts:1;
UPROPERTY(EditAnywhere, config, Category=Options)
uint32 bShowParticleEvents:1;