GROUPS

GROUPS

#Overview

name: GROUPS

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:4267

Scope (from outer to inner):

file
function     bool UEditorEngine::Exec_Poly

Source code excerpt:

		else if( FParse::Command(&Str,TEXT("MATCHING")) )
		{
			if (FParse::Command(&Str,TEXT("GROUPS")))
			{				
				FSelectCommand SelectCommand = FSelectCommand::CreateUObject(this, &UEditorEngine::polySelectMatchingGroups);
				ExecuteCommandForAllLevelModels( InWorld, SelectCommand, NSLOCTEXT("UnrealEd", "SelectMatchingGroups", "Selet Matching Groups") );
			}
			else if (FParse::Command(&Str,TEXT("ITEMS")))
			{

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/UnrealEdSrv.cpp:781

Scope (from outer to inner):

file
function     bool UUnrealEdEngine::Exec

Source code excerpt:

	}
#endif
	else if ( FParse::Command(&Str, TEXT("GROUPS")) )
	{
		return Exec_Group( Str, Ar );
	}
	// #ttp 322815 - GDC, temp exec command for scaling the level
	else if ( FParse::Command(&Str,TEXT("SCALELEVEL")) )
	{