GROUPS
GROUPS
#Overview
name: GROUPS
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:4267
Scope (from outer to inner):
file
function bool UEditorEngine::Exec_Poly
Source code excerpt:
else if( FParse::Command(&Str,TEXT("MATCHING")) )
{
if (FParse::Command(&Str,TEXT("GROUPS")))
{
FSelectCommand SelectCommand = FSelectCommand::CreateUObject(this, &UEditorEngine::polySelectMatchingGroups);
ExecuteCommandForAllLevelModels( InWorld, SelectCommand, NSLOCTEXT("UnrealEd", "SelectMatchingGroups", "Selet Matching Groups") );
}
else if (FParse::Command(&Str,TEXT("ITEMS")))
{
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/UnrealEdSrv.cpp:781
Scope (from outer to inner):
file
function bool UUnrealEdEngine::Exec
Source code excerpt:
}
#endif
else if ( FParse::Command(&Str, TEXT("GROUPS")) )
{
return Exec_Group( Str, Ar );
}
// #ttp 322815 - GDC, temp exec command for scaling the level
else if ( FParse::Command(&Str,TEXT("SCALELEVEL")) )
{