HDRAudioSubmixEffectChain

HDRAudioSubmixEffectChain

#Overview

name: HDRAudioSubmixEffectChain

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:221, section: [/Script/LyraGame.LyraAudioSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/Audio/LyraAudioMixEffectsSubsystem.cpp:150

Scope (from outer to inner):

file
function     void ULyraAudioMixEffectsSubsystem::PostInitialize

Source code excerpt:


		// Load HDR Submix Effect Chain
		for (const FLyraSubmixEffectChainMap& SoftSubmixEffectChain : LyraAudioSettings->HDRAudioSubmixEffectChain)
		{
			FLyraAudioSubmixEffectsChain NewEffectChain;

			if (UObject* SubmixObjPath = SoftSubmixEffectChain.Submix.LoadSynchronous())
			{
				if (USoundSubmix* Submix = Cast<USoundSubmix>(SubmixObjPath))

#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/Audio/LyraAudioSettings.h:68

Scope (from outer to inner):

file
class        class ULyraAudioSettings : public UDeveloperSettings

Source code excerpt:

	/** Submix Processing Chains to achieve high dynamic range audio output */
	UPROPERTY(config, EditAnywhere, Category = EffectSettings)
	TArray<FLyraSubmixEffectChainMap> HDRAudioSubmixEffectChain;
	
	/** Submix Processing Chains to achieve low dynamic range audio output */
	UPROPERTY(config, EditAnywhere, Category = EffectSettings)
	TArray<FLyraSubmixEffectChainMap> LDRAudioSubmixEffectChain;

private: