HeightMapExportClassName
HeightMapExportClassName
#Overview
name: HeightMapExportClassName
The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.
It is referenced in 1 C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:1828, section: [/Script/UnrealEd.EditorEngine]
- INI Section:
/Script/UnrealEd.EditorEngine - Raw value:
"TerrainHeightMapExporterTextT3D" - Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h:387
Scope (from outer to inner):
file
class class UEditorEngine : public UEngine
Source code excerpt:
UPROPERTY(config)
FString HeightMapExportClassName;
/** Array of actor factories created at editor startup and used by context menu etc. */
UPROPERTY()
TArray<TObjectPtr<class UActorFactory>> ActorFactories;
/** The name of the file currently being opened in the editor. "" if no file is being opened. */