HeightMapExportClassName

HeightMapExportClassName

#Overview

name: HeightMapExportClassName

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:1828, section: [/Script/UnrealEd.EditorEngine]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h:387

Scope (from outer to inner):

file
class        class UEditorEngine : public UEngine

Source code excerpt:


	UPROPERTY(config)
	FString HeightMapExportClassName;

	/** Array of actor factories created at editor startup and used by context menu etc. */
	UPROPERTY()
	TArray<TObjectPtr<class UActorFactory>> ActorFactories;

	/** The name of the file currently being opened in the editor. "" if no file is being opened. */