HybridIterativeEnabled
HybridIterativeEnabled
#Overview
name: HybridIterativeEnabled
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditor.ini:349, section: [CookSettings]
- INI Section:
CookSettings
- Raw value:
false
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp:10862
Scope (from outer to inner):
file
namespace UE::Cook
function void FBeginCookConfigSettings::LoadLocal
Source code excerpt:
void FBeginCookConfigSettings::LoadLocal(FBeginCookContext& BeginContext)
{
GConfig->GetBool(TEXT("CookSettings"), TEXT("HybridIterativeEnabled"), bHybridIterativeEnabled, GEditorIni);
// TODO: HybridIterative is not yet implemented for DLC
bHybridIterativeEnabled &= !BeginContext.COTFS.IsCookingDLC();
// HybridIterative uses TargetDomain storage of dependencies which is only implemented in ZenStore
bHybridIterativeEnabled &= BeginContext.COTFS.IsUsingZenStore();
bHybridIterativeAllowAllClasses = BeginContext.COTFS.IsCookFlagSet(ECookInitializationFlags::Iterative);