IA.ValidateAccessFromGameThread
IA.ValidateAccessFromGameThread
#Overview
name: IA.ValidateAccessFromGameThread
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If set errors will get reported when trying to resolve or access the handle from non game threads.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Engine/ActorInstanceHandle.cpp:12
Scope (from outer to inner):
file
namespace UE::FActorInstanceHandle::Private
Source code excerpt:
bool bValidateAccessFromGameThread = false;
static FAutoConsoleVariableRef CVarValidateAccessFromGameThread(
TEXT("IA.ValidateAccessFromGameThread"),
bValidateAccessFromGameThread,
TEXT("If set errors will get reported when trying to resolve or access the handle from non game threads."),
ECVF_Default);
} // UE::FActorInstanceHandle::Private
#define VALIDATE_ACCESS() \