IA.ValidateAccessFromGameThread

IA.ValidateAccessFromGameThread

#Overview

name: IA.ValidateAccessFromGameThread

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Engine/ActorInstanceHandle.cpp:12

Scope (from outer to inner):

file
namespace    UE::FActorInstanceHandle::Private

Source code excerpt:

bool bValidateAccessFromGameThread = false;
static FAutoConsoleVariableRef CVarValidateAccessFromGameThread(
	TEXT("IA.ValidateAccessFromGameThread"),
	bValidateAccessFromGameThread,
	TEXT("If set errors will get reported when trying to resolve or access the handle from non game threads."),
	ECVF_Default);
} // UE::FActorInstanceHandle::Private

#define VALIDATE_ACCESS() \