ImportTestPackagePath
ImportTestPackagePath
#Overview
name: ImportTestPackagePath
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:2760, section: [AutomationTesting]
- INI Section:
AutomationTesting
- Raw value:
/Engine/Content/EditorAutomation
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Tests/EditorTests/Source/EditorTests/Private/UnrealEd/EditorAutomationTests.cpp:167
Scope (from outer to inner):
file
function bool FGenericImportAssetsAutomationTest::RunTest
Source code excerpt:
FString PackagePath;
check( GConfig );
GConfig->GetString( TEXT("AutomationTesting"), TEXT("ImportTestPackagePath"), PackagePath, GEngineIni );
FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools");
PushContext(CleanFilename);
TArray<UObject*> ImportedObjects = AssetToolsModule.Get().ImportAssets(CurFileToImport, PackagePath);
PopContext();