ImportTestPackagePath

ImportTestPackagePath

#Overview

name: ImportTestPackagePath

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:2760, section: [AutomationTesting]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Tests/EditorTests/Source/EditorTests/Private/UnrealEd/EditorAutomationTests.cpp:167

Scope (from outer to inner):

file
function     bool FGenericImportAssetsAutomationTest::RunTest

Source code excerpt:

	FString PackagePath;
	check( GConfig );
	GConfig->GetString( TEXT("AutomationTesting"), TEXT("ImportTestPackagePath"), PackagePath, GEngineIni );

	FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools");
	PushContext(CleanFilename);
	TArray<UObject*> ImportedObjects = AssetToolsModule.Get().ImportAssets(CurFileToImport, PackagePath);
	PopContext();