ImportTestPath
ImportTestPath
#Overview
name: ImportTestPath
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:2759, section: [AutomationTesting]
- INI Section:
AutomationTesting
- Raw value:
Content/EditorAutomation/
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Tests/EditorTests/Source/EditorTests/Private/UnrealEd/EditorAutomationTests.cpp:132
Scope (from outer to inner):
file
function void FGenericImportAssetsAutomationTest::GetTests
Source code excerpt:
FString ImportTestDirectory;
check( GConfig );
GConfig->GetString( TEXT("AutomationTesting"), TEXT("ImportTestPath"), ImportTestDirectory, GEngineIni );
ImportTestDirectory = FPaths::Combine(FPaths::ConvertRelativePathToFull(FPaths::EngineDir()), ImportTestDirectory);
// Find all files in the GenericImport directory
TArray<FString> FilesInDirectory;
IFileManager::Get().FindFilesRecursive(FilesInDirectory, *ImportTestDirectory, TEXT("*.*"), true, false);