ImportTestPath

ImportTestPath

#Overview

name: ImportTestPath

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:2759, section: [AutomationTesting]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Tests/EditorTests/Source/EditorTests/Private/UnrealEd/EditorAutomationTests.cpp:132

Scope (from outer to inner):

file
function     void FGenericImportAssetsAutomationTest::GetTests

Source code excerpt:

	FString ImportTestDirectory;
	check( GConfig );
	GConfig->GetString( TEXT("AutomationTesting"), TEXT("ImportTestPath"), ImportTestDirectory, GEngineIni );
	ImportTestDirectory = FPaths::Combine(FPaths::ConvertRelativePathToFull(FPaths::EngineDir()), ImportTestDirectory);

	// Find all files in the GenericImport directory
	TArray<FString> FilesInDirectory;
	IFileManager::Get().FindFilesRecursive(FilesInDirectory, *ImportTestDirectory, TEXT("*.*"), true, false);