IncludeAppLocalPrerequisites
IncludeAppLocalPrerequisites
#Overview
name: IncludeAppLocalPrerequisites
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:118, section: [/Script/UnrealEd.ProjectPackagingSettings]
- INI Section:
/Script/UnrealEd.ProjectPackagingSettings
- Raw value:
False
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/ProjectPackagingSettings.h:420
Scope (from outer to inner):
file
class class UProjectPackagingSettings : public UObject
Source code excerpt:
/** Specifies whether to include prerequisites alongside the game executable. */
UPROPERTY(config, EditAnywhere, Category = Prerequisites, meta = (DisplayName = "Include app-local prerequisites"))
bool IncludeAppLocalPrerequisites;
/**
* By default shader code gets saved inline inside material assets,
* enabling this option will store only shader code once as individual files
* This will reduce overall package size but might increase loading time
*/
#Loc: <Workspace>/Engine/Source/Editor/TurnkeySupport/Private/TurnkeySupportModule.cpp:454
Scope (from outer to inner):
file
class class FTurnkeySupportCallbacks
function static void CookOrPackage
Source code excerpt:
BuildCookRunParams += FString::Printf(TEXT(" -applocaldirectory=\"%s\""), *(PackagingSettings->ApplocalPrerequisitesDirectory.Path));
}
else if (PackagingSettings->IncludeAppLocalPrerequisites)
{
BuildCookRunParams += TEXT(" -applocaldirectory=\"$(EngineDir)/Binaries/ThirdParty/AppLocalDependencies\"");
}
BuildCookRunParams += FString::Printf(TEXT(" -archivedirectory=\"%s\""), *PlatformsSettings->StagingDirectory.Path);