IncludeClassNames

IncludeClassNames

#Overview

name: IncludeClassNames

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorSettings.ini:41, section: [/Script/UnrealEd.ContentBrowserSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h:154

Scope (from outer to inner):

file
class        class UContentBrowserSettings : public UObject
function     void SetIncludeClassNames

Source code excerpt:

	void SetIncludeClassNames(bool bInclude)
	{
		IncludeClassNames = bInclude;
	}

	/** Gets whether text searches should also search in asset class names */
	bool GetIncludeClassNames() const
	{
		return IncludeClassNames;
	}

	/** Sets whether text searches should also search asset paths (instead of asset name only) */
	void SetIncludeAssetPaths(bool bInclude)
	{
		IncludeAssetPaths = bInclude;

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h:227

Scope (from outer to inner):

file
class        class UContentBrowserSettings : public UObject

Source code excerpt:


	UPROPERTY(config)
	bool IncludeClassNames;

	UPROPERTY(config)
	bool IncludeAssetPaths;

	UPROPERTY(config)
	bool IncludeCollectionNames;