IncludeCrashReporter
IncludeCrashReporter
#Overview
name: IncludeCrashReporter
The value of this variable can be defined or overridden in .ini config files. 2
.ini config files referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseGame.ini:107, section: [/Script/UnrealEd.ProjectPackagingSettings]
- INI Section:
/Script/UnrealEd.ProjectPackagingSettings
- Raw value:
False
- Is Array:
False
Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:123, section: [/Script/UnrealEd.ProjectPackagingSettings]
- INI Section:
/Script/UnrealEd.ProjectPackagingSettings
- Raw value:
False
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/ProjectPackagingSettings.h:456
Scope (from outer to inner):
file
class class UProjectPackagingSettings : public UObject
Source code excerpt:
*/
UPROPERTY(config, EditAnywhere, Category=Packaging, AdvancedDisplay)
bool IncludeCrashReporter;
/** Predefined sets of culture whose internationalization data should be packaged. */
UPROPERTY(config, EditAnywhere, Category=Packaging, AdvancedDisplay, meta=(DisplayName="Internationalization Support"))
EProjectPackagingInternationalizationPresets InternationalizationPreset;
/** Cultures whose data should be cooked, staged, and packaged. */
#Loc: <Workspace>/Engine/Source/Editor/TurnkeySupport/Private/TurnkeySupportModule.cpp:472
Scope (from outer to inner):
file
class class FTurnkeySupportCallbacks
function static void CookOrPackage
Source code excerpt:
// Whether to include the crash reporter.
if (PackagingSettings->IncludeCrashReporter && PlatformInfo->DataDrivenPlatformInfo->bCanUseCrashReporter)
{
BuildCookRunParams += TEXT(" -CrashReporter");
}
if (PackagingSettings->bBuildHttpChunkInstallData)
{