IncludeCrashReporter

IncludeCrashReporter

#Overview

name: IncludeCrashReporter

The value of this variable can be defined or overridden in .ini config files. 2 .ini config files referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseGame.ini:107, section: [/Script/UnrealEd.ProjectPackagingSettings]

Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:123, section: [/Script/UnrealEd.ProjectPackagingSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/ProjectPackagingSettings.h:456

Scope (from outer to inner):

file
class        class UProjectPackagingSettings : public UObject

Source code excerpt:

	 */
	UPROPERTY(config, EditAnywhere, Category=Packaging, AdvancedDisplay)
	bool IncludeCrashReporter;

	/** Predefined sets of culture whose internationalization data should be packaged. */
	UPROPERTY(config, EditAnywhere, Category=Packaging, AdvancedDisplay, meta=(DisplayName="Internationalization Support"))
	EProjectPackagingInternationalizationPresets InternationalizationPreset;

	/** Cultures whose data should be cooked, staged, and packaged. */

#Loc: <Workspace>/Engine/Source/Editor/TurnkeySupport/Private/TurnkeySupportModule.cpp:472

Scope (from outer to inner):

file
class        class FTurnkeySupportCallbacks
function     static void CookOrPackage

Source code excerpt:


			// Whether to include the crash reporter.
			if (PackagingSettings->IncludeCrashReporter && PlatformInfo->DataDrivenPlatformInfo->bCanUseCrashReporter)
			{
				BuildCookRunParams += TEXT(" -CrashReporter");
			}

			if (PackagingSettings->bBuildHttpChunkInstallData)
			{