InGamePerformanceTracking.Enabled
InGamePerformanceTracking.Enabled
#Overview
name: InGamePerformanceTracking.Enabled
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If in-game performance tracking is enabled. Most games will likely not use or need this so it should be left disabled.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/InGamePerformanceTracker.cpp:24
Scope: file
Source code excerpt:
//////////////////////////////////////////////////////////////////////////
IConsoleVariable* FInGamePerformanceTracker::Enabled = IConsoleManager::Get().RegisterConsoleVariable(TEXT("InGamePerformanceTracking.Enabled"), 0, TEXT("If in-game performance tracking is enabled. Most games will likely not use or need this so it should be left disabled."), ECVF_Default);
int32 FInGamePerformanceTracker::CachedEnabled;
IConsoleVariable* FInGamePerformanceTracker::HistorySize = IConsoleManager::Get().RegisterConsoleVariable(TEXT("InGamePerformanceTracking.HistorySize"), 30, TEXT("How many frames in game performance tracking should store in it's history."), ECVF_Default);
FInGamePerformanceTracker::FInGamePerformanceTracker()
: History(HistorySize->GetInt())
, DirectSectionTime_EntryCount(0)