InGamePerformanceTracking.HistorySize

InGamePerformanceTracking.HistorySize

#Overview

name: InGamePerformanceTracking.HistorySize

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/InGamePerformanceTracker.cpp:26

Scope: file

Source code excerpt:

IConsoleVariable* FInGamePerformanceTracker::Enabled = IConsoleManager::Get().RegisterConsoleVariable(TEXT("InGamePerformanceTracking.Enabled"), 0, TEXT("If in-game performance tracking is enabled. Most games will likely not use or need this so it should be left disabled."), ECVF_Default);
int32 FInGamePerformanceTracker::CachedEnabled;
IConsoleVariable* FInGamePerformanceTracker::HistorySize = IConsoleManager::Get().RegisterConsoleVariable(TEXT("InGamePerformanceTracking.HistorySize"), 30, TEXT("How many frames in game performance tracking should store in it's history."), ECVF_Default);

FInGamePerformanceTracker::FInGamePerformanceTracker()
: History(HistorySize->GetInt())
, DirectSectionTime_EntryCount(0)
, DirectSectionTime_BeginCycles(0)
{